![]() ![]() There are no health potions or refillable Estus Flasks for you to fall back on when you’re low on health, with healing instead being from food you loot from enemies/pick up off spawn points, or buy from merchants. What isn’t nice, however, is the lack of healing items in game, and to be honest just items in general. ![]() Overall, combat feels pretty ok, if a bit slow at times, and the four shells you can choose between provide a fairly balanced lineup that should accommodate most play styles, which is all quite nice. Swapping between Shells can be done via two main ways, either through items you can loot and pick up as you play, or by heading to the main “Firelink Shrine” like area, where all your Shells and the four main weapons you find are stored in one place. You’ll find another three shells as you explore the world, a Scholar with a focus on Resolve, a Paladin shell with lots of health but little stamina, and a Rogue shell with lots of stamina but little health. Instead, you inhabit the deceased corpses of warriors from the past, the first being Harros the Vassal, a knight shell that has very balanced stats. Instead of creating a character yourself and choosing a class or a build to suit your play style, you start off as a weird kind of skeleton thing, with only a little bit of health (which isn’t particularly useful, since everything will one-shot you). ![]() After this tutorial area (which ends with you getting eaten by a big fish for some reason?), you’re tossed into the world, where you’ll discover the second titular mechanic unique to Mortal Shell: The Shells. You’ll also discover Resolve as you play, which sort of acts as your “action” points for parrying and weapon abilities. You can harden yourself at any point (with a cooldown in-between, so you can’t abuse it), including during attack animations which can result in some pretty fun combos and feints during combat. Mortal Shell follows most of the usual format, you have your light attack and your heavy attack, you have your usual dodge, you have your stamina bar, you have your “souls currency” AKA Tar, which can be spent at “Sester’s” who act as Bonfires, and you can parry enemy attacks to do massive damage! But one of the more unique aspects is the block mechanic: instead of blocking with a shield like a normal person, your entire body hardens into stone, which will stop damage from most attacks and will cause most enemies to stagger if they hit you. Mortal Shell starts out in a dream-like tutorial area, which slowly introduces you to the gameplay mechanics, and perhaps the most important thing about any Souls-like game: its combat. ![]()
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